Archive for January 2nd, 2007
Continue Reading January 2nd, 2007
Filed under: Sony PlayStation 3, Sports, Peripherals
Keen eyes have spotted this careless passage published in the PlayStation 3 version of the NBA 2K7 instruction booklet: “Once you start feeling your heart rate pumping (via controller vibration), you’ll be ready to begin! Shooting free throws in 24/7: NEXT is just like shooting free throws in a normal quick game” (page 15). The rumble citation is an amusing relic of pre-Sixaxis days when the manual’s authors must have assumed (or were told) the final PS3 controller would feature a standard vibration function. Guess 2K Games didn’t bother to hire a knowledgeable copy editor.
Please, let’s not assume this means PS3 games have ‘hidden’ vibration features. A typo’s a typo. And PS3 launch titles won’t be a’rumblin.
[Thanks, Xenokai]
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Continue Reading January 2nd, 2007
Filed under: Sony PlayStation 3, Sports, Peripherals
Keen eyes have spotted this careless passage published in the PlayStation 3 version of the NBA 2K7 instruction booklet: “Once you start feeling your heart rate pumping (via controller vibration), you’ll be ready to begin! Shooting free throws in 24/7: NEXT is just like shooting free throws in a normal quick game” (page 15). The rumble citation is an amusing relic of pre-Sixaxis days when the manual’s authors must have assumed (or were told) the final PS3 controller would feature a standard vibration function. Guess 2K Games didn’t bother to hire a knowledgeable copy editor.
Please, let’s not assume this means PS3 games have ‘hidden’ vibration features. A typo’s a typo. And PS3 launch titles won’t be a’rumblin.
[Thanks, Xenokai]
Read | Permalink | Email this | Comments
SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Continue Reading January 2nd, 2007
Make a mental note that the nicotine patch, Jenny Craig, or coffee enemas, are probably not enough to ensure a shiny new you this new year. Take a cue from Domanick Davis of the Houston Texans, who has decided to purge himself of himself by entering the 2007 season with changes to his haircut (braids-to-shaven), number (#37 to #31) and his last name (Davis to Williams).
“I’m a new man,” he said. “That was Domanick Davis that y’all knew about. This is Domanick Williams that y’all looking at.”
Y’all got that? WILLIAMS.
Davis/Williams is following the trend — once reserved for sociopathic killers on the lam, Muslims, and Puff Daddy — set by Philadelphia Eagles defensive back William James (formerly Giants defensive back Will Peterson), who also thought the best way to rejuvenate his career was to switch surnames.
Texas’ Davis Coming Back Strong — As Williams [ESPN]
Continue Reading January 2nd, 2007
Notes from Monday’s games in the Natonal Basketball Association …
Let the record show that Adam Morrison made the first shot of the New Leather Era, as Charlotte and Minnesota ushered in the return of the leather NBA basketball to the sound of, well, whatever the fans do at Bobcats Arena. Talk about kicking a ball when it’s down; the Associated Press is calling the old synthetic ball “The basketball version of New Coke.” Well, it’s off to the dumpster with them, to join all of those Jar Jar Binks action figures and the Regis Philbin Christmas CDs. Timberwolf Kevin Garnett, one of the sythetic ball’s biggest detractors, celebrated in his own special way, going 12-of-18 from the field for 32 points with 14 rebounds as Minnesota prevailed 102-96.
• You’re With Me, Boston. Celtics coach Doc Rivers complained that with the swtich to the new/old leather balls, his team would have to play back-to-back games with two different types of balls; a complaint one doesn’t often hear. “Shut up,” explained the NBA. So Boston went out and ended its six-game losing streak, beating Portland 89-81. — RC
Continue Reading January 2nd, 2007
Curious stories about the Darrent Williams tragedy seem to be popping up every hour, most of them surrounding wideout Javon Walker’s whereabouts. Was he in the limo? Did Williams die in his arms? Did he show up to the Broncos facility with blood on his shirt as ESPN.com reported?
Williams’ mother also seeks to speak with Walker about the incident to find out what happened and offer some clues as to what prompted the incident.
Darrent Williams Killed [SI.com]
Continue Reading January 2nd, 2007
Hello again. So, sorry for the depressing update yesterday. New Year’s Day is an official “holiday” for Deadspin, but I felt like the Darrent Williams thing shoud’ve been something that was posted about to facilitate discussion to those of you not stuck at home with roaring case of post-New Year’s shit attacks. Beware the 3 a.m. Ellio’s pizza/Diet Pepsi w/Bacardi combo. Just a terrible, terrible idea.
So, for all those uninitiated: I am A.J. Me make typey again today. First things first: Eagles are NFC East Champions; Eagles have the Giants next week at home. I haaaaaaaaaaaaaate this match up. The way things have gone in the NFC this year, it’s crazy not to think the Giants don’t have a shot at completely disembowling the Birds next week. Look, I’m a fan, but I’m also a realist and the Eagles aren’t that much of a good team, but more of a fuzzy story, regardless of how remarkeable they’ve played the past few weeks. And a pissed off Giants team with something to prove is not the ideal situation at all and one I’m not very confident about. Now, who can get me tickets?
Full posting schedule today and tomorrow with the usual steadfast production from editor Rick Chandler.
Tap the bottle, twist the cap.
Eagles Clinch NFC Title [PhiladelphiaEagles.com]
Continue Reading January 2nd, 2007
Filed under: Culture, Retro, Online, Simulations, Sports, Strategy
With the constant march of progress in technology and computer design, it can be hard to appreciate just how far video gaming has come in a relatively short period of time. Now that we’re seven years past what was once considered the standard-bearer year of “the future,” it’s amusing to look back at what was once considered “the future of gaming.”
The predictions from 1982’s Usborne Guide to Computer and Video Games actually turned out to be relatively prescient, even if some of them took a little longer than expected to come to pass. From our lofty perch of the future, we can easily “reconstruct detailed pictures of, say, the battle of Waterloo” or “challenge someone hundreds of miles away to a game” or play handheld games “in full colour… as detailed and realistic as the pictures for a TV programme today.” Remember, these were things that were totally unheard of back in the distant past of 1982… heck, things like being “able to control each member of your team individually” in a sports game seemed lofty back then.
Still, not all of Usborne’s predictions came to pass. Adventure gamers still don’t tend to use “a board and counters to plan and keep track of moves” (though they do often use complex guides) and we have yet to see many games that “take place all around you in a special games cubicle… [with] laser lighting and quadraphonic sound.”
But hey, there’s still time. Given how far we’ve come in the last quarter century, what do you think gaming will look like as we ring in the far off future year of 2032?
[Picture from the excellent Sheldon Comics. Thanks Jonah Falcon.]
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SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
Continue Reading January 2nd, 2007
Filed under: Culture, Retro, Online, Simulations, Sports, Strategy
With the constant march of progress in technology and computer design, it can be hard to appreciate just how far video gaming has come in a relatively short period of time. Now that we’re seven years past what was once considered the standard-bearer year of “the future,” it’s amusing to look back at what was once considered “the future of gaming.”
The predictions from 1982’s Usborne Guide to Computer and Video Games actually turned out to be relatively prescient, even if some of them took a little longer than expected to come to pass. From our lofty perch of the future, we can easily “reconstruct detailed pictures of, say, the battle of Waterloo” or “challenge someone hundreds of miles away to a game” or play handheld games “in full colour… as detailed and realistic as the pictures for a TV programme today.” Remember, these were things that were totally unheard of back in the distant past of 1982… heck, things like being “able to control each member of your team individually” in a sports game seemed lofty back then.
Still, not all of Usborne’s predictions came to pass. Adventure gamers still don’t tend to use “a board and counters to plan and keep track of moves” (though they do often use complex guides) and we have yet to see many games that “take place all around you in a special games cubicle… [with] laser lighting and quadraphonic sound.”
But hey, there’s still time. Given how far we’ve come in the last quarter century, what do you think gaming will look like as we ring in the far off future year of 2032?
[Picture from the excellent Sheldon Comics. Thanks Jonah Falcon.]
Read | Permalink | Email this | Comments
SPONSORED BY: Age of Empires III - Real-Time Strategy Game Control a European power on a quest to colonize and conquer the New World. AOE3 introduces new gameplay elements, as well as new civilizations, units, and technologies. http://www.ageofempires3.com/
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